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Fightersub Game Prototype

First playable version:

 

 

 

 

Second experimental version:

First experimental version:

Fightersub game concept

Key game concept:

Marine warfare has entered a new era with the introduction of the Fightersub. Fightersubs are small one man vessels that are both fast and well armed. They are cheap to mass produce and are therefore expendable. Fightersubs are easily deployed from the air or by sea.

You have been chosen to pilot a Fightersub. You will be tested to the limit in this high intensity battlefield of the future.

Key game focus:

1.       Rapid Action

2.       Massive Firepower

3.       Ultra Tactical

Secondary focus:

1.       Realistic sounds / atmosphere

2.       Suspense (system crashes)

3.       Objects being thrown around and spun by shockwaves

Units:

1.       Fightersub

2.       Dog Fighter

3.       Tracker

4.       Devastator

5.       Stealth

6.       Tactical Support

Weapons:

1.       Homing Torpedo

2.       Depth Charge Torpedo

3.       Rockets

4.       Blaster

5.       Slugger cannon (fixed to outer hull)

Bonus/Special Weapons:

1.       Stealth Depth Charge Torpedo

2.       Stealth Passive Homing Torpedo

3.       Super Depth Charge Torpedo

4.       Proximity mines

5.       Tactical Nuclear Torpedo

UNITS

Fightersub:

Standard unit issued to player. The Fightersub is a small and deadly package that is capable of overwhelming the marine battlefield with numbers. No ship or submarine is safe when Fightersubs are deployed. They are fast and support an array of deadly weapons. Fightersubs are cheap to mass produce and are therefore expendable in battle.

Weapons:

o   4 torpedo tubes

Sensors:

o   Passive and search sonar

o   Periscope

Performance:

o   Standard hull size

o   Average

All variants are compared to this model

 

Dog Fighter:

The Dog Fighter variant closes rapidly and destroys its enemy with light close range weapons. It has been stripped of most weapons and complex sensors to maximize performance and toughness. The simple systems and reinforced hull can survive much greater beatings; however a direct hit will result in hull breach.

Very small hull

Weapons:

o   1 torpedo tube

o   Slugger cannon

Sensors:

o   Forward search sonar and active tracking

o   Periscope

Performance:

o   High maneuverability

o   Very fast

o   Noisy signature

 

Tracker:

The Tracker variant is fitted with advanced sensors to detect enemy units at a much greater range. This can often give the Tracker a tactical edge. It is also fitted with a low signature propeller which reduces the chances of passive detection at the expense of a reduced top speed.

Weapons:

o   4 torpedo tubes

Sensors:

o   Extendable passive sonar array (very high sensitivity forward)

o   High powered search sonar (forward facing)

o   Passive and search sonar

o   Periscope

Performance:

o   Slightly below average

o   Reduced signature

 

Devastator:

The Devastator variant destroys its enemy with superior firepower. Its enlarged hull holds a powerful propulsion systems allowing higher speed. The weapons bay can deliver double the firepower of a standard Fightersub.

Large hull

Weapons:

o   8 torpedo tubes

Sensors:

o   Passive and active sonar

o   Periscope

Performance:

o   Reduced maneuverability

o   Fast

Stealth:

The Stealth variant destroys its enemy with ambush and deception. Its hydrojet drive produces no signature at any speed, allowing stealth to stalk prey at speed without being detected. The hull is specially shaped to reduce reflection of search sonar and is coated in sound absorbing sponge. Stealth can be fitted with special ambush weapons. Performance is reduced due to the complex silent drive and poor hydrodynamic shape, leaving stealth vulnerable if detected by higher performing Fightersubs.

Weapons:

o   4 torpedo tubes

Sensors:

o   Passive sonar only

o   Periscope

Performance:

o   Normal maneuverability

o   Reduced top speed

o   No passive signature

 

Tactical Support

Tactical support provides command and control for other Fightersubs. It destroys its enemy by relaying target information, coordinating assaults, and using a range of controllable probes, decoys and weapons. Tactical support is an ineffective combat unit in its own right but enhances the effectiveness of Fightersub teams.

Large hull

Weapons:

o   4 torpedo tubes

Sensors:

o   Tactical link

o   Periscope

Performance:

o   Reduced maneuverability

Special equipment:

o   Remote passive probe

o   Remote search probe

o   Remote decoy

o   Scrambler

o   Remote homing torpedo

o   Remote depth charge torpedo